

At lower resolutions like 1440p, the vertice and triangle load is identical to what we see at 4K, but at the higher resolution pixel shaders and compute effect shaders are more intensive, so take longer and therefore can fill the SMs FP32 ALUs better. This is because at 4K the portion of the render time per frame is heavier on FP32 shaders. The two times FP32 design can only be fully utilized at 4K and beyond. We noted part of the reason for the weaker than expected 1440p performance was down to the Ampere architecture and the change to the SM configuration. In our review we tested with both the Ryzen 9 3950X and Core i9-10900K and both often saw the same resolution scaling. We saw this as did many other reviewers, some of which simply suggested it was a CPU bottleneck, the RTX 3080 is powerful enough that even the latest and greatest CPUs can't keep up.īut simply writing this off as a CPU issue didn't sit right with us. But back to Ampere and its interesting quirks, the aim here is to investigate and explain what's going on.įor those of you not up to speed, in our RTX 3080 review we found that gaming performance at 1440p was not as impressive relative to what was seen at 4K.

The RTX 3080 is the best value high-end GPU on the market by a country mile. Now before we get into it, do note, this article is not designed to change your opinion (our ours) about Ampere. Be sure to check back tomorrow, and we should have the raytracing and DLSS performance of Metro Exodus explored, along with a comparison of how the 10-series cards stack up against their Turing brethren.It's time we get to explore something we've been eager to investigate since our day-one GeForce RTX 3080 review, and that's the weaker-than-expected resolution scaling of the new Ampere architecture. With DLSS, these recommendations should become a bit more flexible, possibly pushing the cards one column right. Our Graphics Setting Recommendation Quality Furthermore, since raytracing and DLSS don’t work in the benchmarking tool, their implementation can’t be judged just yet. The extreme quality preset is quite taxing even if you have the beastly RTX 2080 Ti graphics card.
#1440p metro exodus background Pc#
The absence of an anti-aliasing setting as well as the texture, shadow, and lighting quality options is rather glaring and quite unexpected from an NVIDIA partnered PC title.Īs for our recommendation, we’d suggest sticking to the ultra-quality preset even if you meet NVIDIA and 4A’s hardware requirement. Metro Exodus has a rather vague graphics menu for a modern PC title, with a global quality preset in addition to tessellation, NVIDIA hairworks, texture filtering, advanced PhysX, motion blur, V-Sync, a resolution scale slider and of course the resolution setting itself. I reckon that the 100 FPS cap is to blame.
#1440p metro exodus background 1080p#
The gap between the higher two resolutions is much more prominent than that between 1080p and 1440p. Metro Exodus is capped at 100 FPS on PC which is also apparent from the deltas between the 1080p and 1440p performances. We didn’t use the normal and low-quality settings for the 2080 because we seemed to be hitting a wall. Looking at the performance of the GeForce RTX 2080 across all three resolutions, it is clear that the card is meant for 1440p-Ultra or even 2160p at the lower quality presets.
